/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package lineage.packet.client;

import lineage.core.ActionCodes;
import lineage.core.L1GameClient;
import lineage.model.instance.L1PcInstance;
import lineage.packet.L1AbstractPacketClient;
import lineage.packet.server.S_ActionTimeShort;

/**
 * 处理客户端封包：请求表情动作.
 * 
 * @version 2014年4月7日上午11:53:57
 * @author jrwz
 */
public final class C_CharActionExpression extends L1AbstractPacketClient {
    @Override
    public void execute(L1GameClient client, byte[] data) {
        try {
            this.init(data);

            final L1PcInstance pc = client.getOnlineChar();
            if (pc == null) {
                return;
            }

            final int actionId = this.readC();
            if (actionId < ActionCodes.ACTION_THINK || actionId > ActionCodes.ACTION_CHEER) {
                return;
            }

            pc.setActionEmotes(actionId);
            pc.sendPacketAllPc2(new S_ActionTimeShort(pc));
        } catch (final Exception e) {
        } finally {
            this.close();
        }
    }
}
